Tag Archives: games

Best Mobile Game Ever?

It is well known that the human race has always had an eye for the top. From sports to kings, across all industries and platforms, we are obsessed with positioning a select few at the very top, dubbing them as the best. It is this obsession with greatness that is a reflection of our drive as a species, and as individuals.

In an ever-changing world, metrics and statistics take the front seat as the arbiter of the best. The best surgeons will have the most successful surgeries. Wayne Gretzky has tallied the most points out of any NHL hockey player of all time, and by a wide margin. These metrics, because of their cold, hard objectivity, are never technically wrong. They can’t lose, because they just are. No opinions or relativism is taken into account, because numbers can never stray from the the truth, for so long, they have been the truth. But what numbers do you use to determine the best in the app store?Image result for numbers

From sports to kings, across all industries and platforms, we are obsessed with positioning a select few at the very top, dubbing them as the best.

If you clicked on this article, I’m sure that you were either 1) Just curious, or 2) looking for an answer that you may have been expecting. In that case, Pokemon Go has been downloaded globally over 500 million times in less than a year, so case closed. The dispute has been ended once and for all, and the king reigns supreme. Pokemon Go is the best.

But wait, Pokemon Go has a lot of problems too, and it piggy-backed off of an established IP. You’re saying it’s that easy to crown an objective champion in a multi-billion-dollar industry filled with titles that are constantly pushing limits and paying thousands just for a few impressions? 

Satisfy all of your mowing needs here
Satisfy all of your mowing needs here

If you aren’t satisfied with that answer, neither am I. And so it becomes necessary to continue the search and uncover what truly is the best. Metrics may be important in many instances, however not in this case. Numbers on a dashboard, simply put, will never portray a game accurately. All they do is bear the fruit of your marketing/press/monetization composition, no matter how poor or calculated it was. So would it be wise to throw metrics out the window when positioning mobile games into rank? Does objectivity have a place in the mobile platform? Can you rank mobile games at all? Game development is the highest form of art, from the plot to the level design and the assets. Art can not be measured, and opinions are the only thing that have a say in what the best could be due to mobile games being published to a diverse and sophisticated consumer base.

Numbers on a dashboard, simply put, will never portray a game accurately.

Beauty is in the eye of the beholder, making it very hard to find the best game, ultimately because there may just not be one. The mobile platform, while attaining so much room to grow, has already seen so many innovative installments that challenge what we initially thought imaginable. From Angry Birds to the likes of Temple Run or Hill Climb Racing, we as consumers and contributors are a pivotal part of a special time when content quality is at an all-time high.

Here at 3 Monarchs, LLC, it is my duty and passion to materialize the best mobile games possible. Mow Money is not hoped to be , but expected to be an absolute home run in the mobile scene. From rewarding secrets, to simply progressive game play, Mow Money is slated to be extremely well-received, and a true chart-topping title for years to come. It is the quintessence of what a mobile game should be and will draw players of all preferences to a truly sublime and easy pleasure. Keep on Mowin’ and always steer clear from the Monkey Business.

Shoot to kill, Mow to live!
Shoot to kill, Mow to live!

Mow Money Solves Problems


Mow Money: A Necessary Evolution

Start out as just a kid, a push-mower, and a dream. . .

In the summer of 2016, Lit was released for the iOS platform and made huge strides in the growth of 3 Monarchs as a brand and a company. The game shocked users with its uncanny logistics and revolutionary play-style. Lit made strides in the Indie game community and on social platforms such as: Instagram, Gamebrew.io, Twitter, Indie Game Launchpad, etc.,. Just three months later, it is of utmost necessity to innovate, and do it bigger and better than ever before…

Push, Test, Innovate
Push, Test, Innovate

So we set out on an endeavor to create a game that fills a large gap in the mobile consumer market. This thought process is what led to the concept of Mow Money, and how it will be a bridge across all demographics and types of players. Low-poly, three-dimensional graphics that paint a picture of playful simplicity will be the style. Furthermore, it is a game of progression, empire-building and arcade fun. A minimalist art style with a never-before-seen sub-genre of gaming. Mow Money takes the idea of a realistic, relate-able concept (that of a young middle class kid starting a landscaping business), and turns it into a lively experience filled with rewarding mechanics and surprises.

house

. . . it is of utmost necessity to innovate, and do it bigger and better than ever before. . .

Humble beginnings surround you at the beginning of the game, with houses for miles around just waiting for you to… mow their lawn? Create, build and advance your very own landscaping company to become the next big empire. You can hire neighborhood employees and increase revenue to buy better mowers and move to more expensive neighborhoods. Get into turf wars with rival businesses and claim the land as your stake. Your empire score is a combination of all money, turf wars and employees gained. It is the final judge in how your business is succeeding.

Create, build and advance your very own landscaping company

concept1

Get into turf wars with rival businesses and claim the area as your stake.

 In Mow Money, it’s all about getting better and bigger, while  defeating rival enemies that cross you. It  epitomizes what 3 Monarchs has done and believed all along.

Mow Money has a new proposition to its followers and fans to allow beta testing for those who wish to evaluate progress of the project and give input to the development process. For periodical updates on the game, please follow Mow Money on Instagram.

Why Indies Do It Wrong

No Audience, No Downloads

So you have a game, and it is perfect. Bugs have been eradicated, user interface is inviting, and graphics are complementary to the game. Now would be a good time for promotion, right? If you think the answer is yes, then you may be a victim of bad game marketing. If you are lost, please allow me to elaborate.

…why is it that developers gamble their project’s entire visibility, and ultimately their chance of success, on a minuscule stint in time?

By natural occurrence in the mobile game market, unless by some odd anomaly, the public’s peak of interest in your game is at the release. Most in-depth metrics (not to mention common sense) point to this revelation as accurate and a truth throughout the industry. So if this is the case, why is it that developers gamble their project’s entire visibility, and ultimately their chance of success, on a minuscule stint in time? A handful of reviews (if you’re lucky) is not a reliable source of publicity, especially if you’re game isn’t the next installment of Zelda. It is not possible to generate sustainable traffic with releasing just one or two installments of press regarding your game. On the contrary, it is also not reliable marketing to create hype at the inception of your project, and then spring a surprise release to few awaiting fans (if there are any at all).

The fact is that more media outlets and social accounts across the globe need content at a faster rate than ever.

All Aboard the Hype Train

After analyzing the roadblocks guarding the popularity of your game, there is only one sustainable way to garner attention. With work and consistency, carefully constructing a fan base and media presence from the start of your game’s creation is the best way to promote. Yes, that’s right. The common misconception about promotion is that you must have a polished, materialized project to show off to a community. In commerce today and now specifically in the game industry, this is a bold-faced fallacy. The fact is that more media outlets and social accounts across the globe need content at a faster rate than ever. So sharing primitive screenshots and icons will begin to build a base on which your game can stand on. Furthermore, once the public’s interest is piqued, it is more than possible to continue to feed information about the product along the development process, and not after it. This is possible without a colossal budget. This is possible without a horde of in-house analysts scrutinizing data for twenty-four hours a day.

Never be afraid to share ideas before they come to fruition, because by that time, it is already too late.

It comes down to a consistent presence throughout creation leading up to the drop. Generally, this creates a brand and a market for your game that will make the launch exponentially less painful and unfulfilling. Never be afraid to share ideas before they come to fruition, because by that time, it is already too late.

Wasteland Cowboy Building Hype

As the Social Media era takes full effect, games and ideas of all variants are able to be noticed at an astronomical rate like never before in recorded history. A game that takes full advantage of this period in society and technological advancements is none other than Wasteland Cowboy, a soon-to-come 2-dimensional platformer. At first glance, a concept

Amazing Concept Art for the Cowboy
Amazing Concept Art for the Cowboy

such as this may seem underwhelming with only snippets of gameplay and no release date. However, the apparent lack of detail is advantageous in complementing the mystique surrounding the upcoming title. Screenshots on the game’s Instagram are intriguing and have a great sense of knowing how to draw potential players in.

The lone Renegade of the wasteland
The lone Renegade of the wasteland

With over 8,000 followers on Instagram and (quite obviously) a growing internet presence, Wasteland Cowboy is certainly on our radar and should be a big mobile title to watch down the line.

Indie Rocketfuel

“Build it and they will come” is the cliche mantra that so many use to summarize the supply-and-demand market in which consumers live in today. But is it true? Will an awaiting audience really throw itself at a product without the proper publicity? The answer is a resounding no. Although this is true, it doesn’t necessarily mean that some products are more marketable than others however, or even that more advertisements correlate to more success. It simply means that nothing, throughout the course of human history, has there ever been an attraction utilized without anybody knowing about the aforesaid attraction. Therefore, all products and services, regardless of target market, should have at least some medium of promotion and advertisement.

Will an awaiting audience really throw itself at a product without the proper publicity?

Mobile games are no exception to these rules and follow the same fundamental principles of PR and consumer interests. In this industry, word-of mouth is a great way of spreading hype to the market. However, for this to be an effective strategy, the mobile app must be discovered by the proper people /group to impact a greater audience. There are many mediums and websites for indie games regarding promotion, however one of the best I’ve stumbled upon has been gamebrew.io.

Lit

In the new age, a game developer is no longer merely a developer, but also a marketer and entrepreneur. Therefore, platforms like gamebrew.io are not helpful, but rather imperative to your success as a game and as a business. Gamebrew.io offers a welcoming home to all games in every stage of development and even release. The forward site focuses on providing developers with services  that are rivaled by none. The founder of Gamebrew.io eloquently proclaims “A good angle for a story is in regards to “talking opportunities”. As I think I have the only website that is designed around that concept. Any time someone uploads an image or video they re-appear on the homepage, giving them more exposure”.

“A good angle for a story is in regards to “talking opportunities”. As I think I have the only website that is designed around that concept. Any time someone uploads an image or video they re-appear on the homepage, giving them more exposure” 

In summary, developers now have to wear many hats in order to succeed in a competitive market, some of which may be foreign to one’s professional background. With that being said, many platforms have popped up attempting to help out indies and their endeavors. Sometimes you just need to look around for the right resources.

Visit Gamebrew.io games stream library here

Lit on Your Wrist?

Strive for Simplicity

As much as we appreciate and value those who reach out to us, 3 Monarchs can’t help but return the favor back to our audience and the community. Now, available to the public, are our new bracelets with the battle cry inscribed: “Get Lit“. IMG_0900Now on sale for $3 a piece and 2 for $5, half of all profits will go directly towards buying new clothes for a local homeless shelter. 3 Monarchs makes it their duty to serve their player base as well as their community. These bracelets work as icons of Lit’s brilliance, not despite its simplicity, but because of it. Ultimately, they are a movement that stay as constant reminders to always”Get Lit” .

Lit Gallery

Endless fun with the new arcade puzzle game
Endless fun with the new arcade puzzle game, Lit