Tag Archives: gameplay

The ‘X’ Factor

Throwing up the 'X', from gameday to gameplay
Throwing up the ‘X’, from gameday to gameplay

What is Gameplay Exactly?

As we all know, there is an apparent hierarchy that is intertwined into the game market. Some games, putting opinions aside, are just better than others. Objectively, there a few parameters that may suggest how good games are made versus the sloppier titles. To the naked eye, it is easy to tell graphics apart, along with visual polish that accompanies aforesaid artwork. Interfaces and menus, as well as controls, are vital components in the play-ability of a game. However, the single, most important factor in a game is the gameplay. Gamplay determines the final verdict of the game and is ultimately the game itself. Gameplay is the flow, capabilities and limitations, as well as the very soul of the title. It is what the player does, can do, and even the player itself. However, if it is so important to the life-blood of the game, why aren’t developers clamoring to create new concepts and revolutionary aspects at a faster pace? The answer is unbeknownst to me, as I believe that with every game installment, studios should push the limits of what their respective platforms have seen and have to offer.

Gameplay is the flow, capabilities and limitations, as well as the very soul of the title.

Today, the gaming industry has different genres where developers cater their games towards, which is unfortunate and bears a huge burden on creativity. Instead, developers need to push the limits on what a game could be, or adopt a new gameplay aspect in order for their project to be conceived as an adequate title to download.

. . .push the limits on what a game could be, or adopt a new gameplay aspect

Gazing into the past of the industry, we notice trends that successful games almost perpetually followed. From Mario to Street Fighter, games that have made big waves throughout the market have been innovators that made big strides in gameplay and were revolutionaries for various genres. In summary, those looking to make money in the  industry must focus on fun, innovative gameplay above all attributes of the title. Otherwise, the project as a whole may have no impact in thrusting the industry forward, and as a result, will get the little recognition a cookie-cutter game deserves.