Why Game Developers Fail

Secret in Plain Sight

“Every strike leads me to my next home run” – Babe Ruth

When looking at the game development industry as a whole, it is quite apparent that there is a hierarchy to the participants of the field (as in any other outlet of human creativity). At the top of this hierarchy is prosperity and success, and to a ludicrously high degree. Most displayed games that are readily accessible and receive the most fame are the figureheads of the industry. However, way more abundant than rampant success, is failure.

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Failure, as with most other industries, is the most prominent singular thing in game developmentAt first glance, it may seem that making a fun game that appeases an audience and that is objectively respectable is not too hard to do. After all, there are so many minimalist games (such as Lit) with underwhelming graphics and minimal design that are considered legitimately viable games in the app store. This seems easy enough. However, after meticulously considering all of the parameters surrounding the audience’s reception of a game, tasks once deemed simple add up to a full-on project that is more time-consuming than aforesaid beginner can plan for. From bug-testing to promotion, and graphics that blend with gameplay mechanics that actually work and make sense, a good game is not an easy thing to create.

Failure, as with most other industries, is the most prominent singular thing in game development

Contrary to popular opinion, as a lesser-known developer, there is no sure-fire way to pump out a successful game and accurately predict the audience’s exact opinion. Therefore, failure then, is not a probability, but imminent in order to reach success. There will be certain failure in all nooks and crannies of the mobile game market. With that being said, instead of avoiding failure, it should be embraced by any aspiring developer or professional alike. Looking at failures objectively, and how those failures were constructed and presented, insures concrete progress towards your goals.

failure then, is not a probability, but imminent… 

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Pits and Boxes Game by 3 Monarchs

The more failures one endures with consistent optimism, the higher chance of success later on.

One thought on “Why Game Developers Fail”

  1. Sadly for many developers failure happens. It shouldn’t be something to fear, but something to embrace. Failure is a crucial step on the road to success.

    Here are some tips to help first game developers.

    KISS. Keep it simple stupid. Have you made a game before? No? Well the first time you do something you’re probably going to suck at it. It’s something we all have to go through. You can only get good at something by doing and learning. So for your first game, make it stupidly simple. Put good effort in it, but get it done and learn all of the lessons you possibly can from it. Learn why marketing is hard. Lean how you can improve on these things.

    Do not, and I repeat… do not make an extremely complicated game the first time you make a game! Leave that for later.

    Being a game developer requires not just game development skills. Being a developer is all ready extremely difficult. You have to be user interface expert, a graphics expert, a code expert.

    Now add on to that, business expert, and marketing expert. You’re going to have to figure out social media and how to be good at that.

    Oh, you’re also going to need a website. So now you’re a web development expert as well.

    Doing all of this solo is not easy. BUT, it is doable! It can be done.

    It takes getting knocked down. It takes failure. And it takes the fortitude to try and try again.

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