Best Mobile Game Ever?

It is well known that the human race has always had an eye for the top. From sports to kings, across all industries and platforms, we are obsessed with positioning a select few at the very top, dubbing them as the best. It is this obsession with greatness that is a reflection of our drive as a species, and as individuals.

In an ever-changing world, metrics and statistics take the front seat as the arbiter of the best. The best surgeons will have the most successful surgeries. Wayne Gretzky has tallied the most points out of any NHL hockey player of all time, and by a wide margin. These metrics, because of their cold, hard objectivity, are never technically wrong. They can’t lose, because they just are. No opinions or relativism is taken into account, because numbers can never stray from the the truth, for so long, they have been the truth. But what numbers do you use to determine the best in the app store?Image result for numbers

From sports to kings, across all industries and platforms, we are obsessed with positioning a select few at the very top, dubbing them as the best.

If you clicked on this article, I’m sure that you were either 1) Just curious, or 2) looking for an answer that you may have been expecting. In that case, Pokemon Go has been downloaded globally over 500 million times in less than a year, so case closed. The dispute has been ended once and for all, and the king reigns supreme. Pokemon Go is the best.

But wait, Pokemon Go has a lot of problems too, and it piggy-backed off of an established IP. You’re saying it’s that easy to crown an objective champion in a multi-billion-dollar industry filled with titles that are constantly pushing limits and paying thousands just for a few impressions? 

Satisfy all of your mowing needs here
Satisfy all of your mowing needs here

If you aren’t satisfied with that answer, neither am I. And so it becomes necessary to continue the search and uncover what truly is the best. Metrics may be important in many instances, however not in this case. Numbers on a dashboard, simply put, will never portray a game accurately. All they do is bear the fruit of your marketing/press/monetization composition, no matter how poor or calculated it was. So would it be wise to throw metrics out the window when positioning mobile games into rank? Does objectivity have a place in the mobile platform? Can you rank mobile games at all? Game development is the highest form of art, from the plot to the level design and the assets. Art can not be measured, and opinions are the only thing that have a say in what the best could be due to mobile games being published to a diverse and sophisticated consumer base.

Numbers on a dashboard, simply put, will never portray a game accurately.

Beauty is in the eye of the beholder, making it very hard to find the best game, ultimately because there may just not be one. The mobile platform, while attaining so much room to grow, has already seen so many innovative installments that challenge what we initially thought imaginable. From Angry Birds to the likes of Temple Run or Hill Climb Racing, we as consumers and contributors are a pivotal part of a special time when content quality is at an all-time high.

Here at 3 Monarchs, LLC, it is my duty and passion to materialize the best mobile games possible. Mow Money is not hoped to be , but expected to be an absolute home run in the mobile scene. From rewarding secrets, to simply progressive game play, Mow Money is slated to be extremely well-received, and a true chart-topping title for years to come. It is the quintessence of what a mobile game should be and will draw players of all preferences to a truly sublime and easy pleasure. Keep on Mowin’ and always steer clear from the Monkey Business.

Shoot to kill, Mow to live!
Shoot to kill, Mow to live!

Mow Money Sneak Peek!

Development of Mow Money in full swing now, as movement, damage and artificial intelligence is being formed, tweaked and worked on! Game developing has never been so exciting or fulfilling! I’m so glad to have an awaiting community give input, feedback and anticipate the biggest title out of the 3 Monarchs Game Studio. Mow Money is sure to impress and establish itself as the quintessential mobile gaming experience.

Mow Money
Get a glimpse of what I’ve been working on

Mow Money Gallery 1

Many Mowers

Ol' Reliable
Ol’ Reliable is the starting mower. . . but how reliable really is it?
The menacing, the terrifying. . . MINOTAUR
War Ready
Extended Wheel base mower is strapped up and ready to do battle for your company. This thing takes hits but takes no prisoners. . .
Johnny Deer
This perfect tool to mow lawns. A generic model that is exactly mediocre.
Don't stub your toe
This sturdy chrome mower is a great alternative to Ol’ Reliable and can get the job done well.
The Zamboni
Clean out the competition, and ‘smooth out’ conflicts with the Zamboni

Mow Money Solves Problems

Mow Money: A Necessary Evolution

Start out as just a kid, a push-mower, and a dream. . .

In the summer of 2016, Lit was released for the iOS platform and made huge strides in the growth of 3 Monarchs as a brand and a company. The game shocked users with its uncanny logistics and revolutionary play-style. Lit made strides in the Indie game community and on social platforms such as: Instagram,, Twitter, Indie Game Launchpad, etc.,. Just three months later, it is of utmost necessity to innovate, and do it bigger and better than ever before…

Push, Test, Innovate
Push, Test, Innovate

So we set out on an endeavor to create a game that fills a large gap in the mobile consumer market. This thought process is what led to the concept of Mow Money, and how it will be a bridge across all demographics and types of players. Low-poly, three-dimensional graphics that paint a picture of playful simplicity will be the style. Furthermore, it is a game of progression, empire-building and arcade fun. A minimalist art style with a never-before-seen sub-genre of gaming. Mow Money takes the idea of a realistic, relate-able concept (that of a young middle class kid starting a landscaping business), and turns it into a lively experience filled with rewarding mechanics and surprises.


. . . it is of utmost necessity to innovate, and do it bigger and better than ever before. . .

Humble beginnings surround you at the beginning of the game, with houses for miles around just waiting for you to… mow their lawn? Create, build and advance your very own landscaping company to become the next big empire. You can hire neighborhood employees and increase revenue to buy better mowers and move to more expensive neighborhoods. Get into turf wars with rival businesses and claim the land as your stake. Your empire score is a combination of all money, turf wars and employees gained. It is the final judge in how your business is succeeding.

Create, build and advance your very own landscaping company


Get into turf wars with rival businesses and claim the area as your stake.

 In Mow Money, it’s all about getting better and bigger, while  defeating rival enemies that cross you. It  epitomizes what 3 Monarchs has done and believed all along.

Mow Money has a new proposition to its followers and fans to allow beta testing for those who wish to evaluate progress of the project and give input to the development process. For periodical updates on the game, please follow Mow Money on Instagram.

The ‘X’ Factor

Throwing up the 'X', from gameday to gameplay
Throwing up the ‘X’, from gameday to gameplay

What is Gameplay Exactly?

As we all know, there is an apparent hierarchy that is intertwined into the game market. Some games, putting opinions aside, are just better than others. Objectively, there a few parameters that may suggest how good games are made versus the sloppier titles. To the naked eye, it is easy to tell graphics apart, along with visual polish that accompanies aforesaid artwork. Interfaces and menus, as well as controls, are vital components in the play-ability of a game. However, the single, most important factor in a game is the gameplay. Gamplay determines the final verdict of the game and is ultimately the game itself. Gameplay is the flow, capabilities and limitations, as well as the very soul of the title. It is what the player does, can do, and even the player itself. However, if it is so important to the life-blood of the game, why aren’t developers clamoring to create new concepts and revolutionary aspects at a faster pace? The answer is unbeknownst to me, as I believe that with every game installment, studios should push the limits of what their respective platforms have seen and have to offer.

Gameplay is the flow, capabilities and limitations, as well as the very soul of the title.

Today, the gaming industry has different genres where developers cater their games towards, which is unfortunate and bears a huge burden on creativity. Instead, developers need to push the limits on what a game could be, or adopt a new gameplay aspect in order for their project to be conceived as an adequate title to download.

. . .push the limits on what a game could be, or adopt a new gameplay aspect

Gazing into the past of the industry, we notice trends that successful games almost perpetually followed. From Mario to Street Fighter, games that have made big waves throughout the market have been innovators that made big strides in gameplay and were revolutionaries for various genres. In summary, those looking to make money in the  industry must focus on fun, innovative gameplay above all attributes of the title. Otherwise, the project as a whole may have no impact in thrusting the industry forward, and as a result, will get the little recognition a cookie-cutter game deserves.

Jump. Has a Likeable Style

Quick turnover to the gameplay
Quick turnover to the gameplay


Jump. Offers a clean interface, difficult yet addicting gameplay, and appropriate graphics for the in-house mechanics. Jump. is a game that will be adequate entertainment for what it is: an addicting 2-dimensional minimalist title that invites the player with a clean-cut world and urges the player to continue with a quick restart. Going further, it would be easier to articulate the objective value of this game in a series of well-timed screenshots, so that is what we’re going to do.

Jump. Just jump.
Jump. Just jump.


The dying animation is cool!
The dying animation is cool!

Pixel Assassin Aims to Kill the Charts

One Small Step for Graphics

Games today come in all sorts of variants, ranging from incomplete ideas to finished projects. Lately, the trend of 8-bit and 16-bit platformers have been prominent in the market. [Enter Pixel Assassin]

One Giant Leap for Storytelling

Proclaimed by the developer as a game set in a fantasy world, Pixel Assassin is making an attempt at changing what we think about story narration and morals as a protagonist. As stated by the developer, Pixel Assassin is “. . . set in medieval fantasy world where you work for an evil God”. I believe this to be a creative change of pace for an industry that – despite many innovations – still has a lot of predictable plots with bland endings.

16-bit portrayal
16-bit portrayal
A potential role-player of the game

Although garnering a decent following, Pixel Assassin is still in progress and does not attain a release date, which may attribute to the free-flowing development style that the owner displays.

Overall, Pixel Assassin is ambiguous in its goals, however is an intriguing mobile project to look out for in the near future.

Check out their Twitter here

Block Hopp Piques Interest

Simplicity Strikes

Throughout the history of video games, the best installments have consistently had the most complex graphics and cutting-edge mechanics that have never been traversed before. However, at some point in the digital age, this pattern was discontinued. On the mobile scene, games with purely good mechanics and addicting concepts began to run rampant and take over the charts. The new release, Block Hopp by Top Gen, makes no mistake in hitting the minimalist movement square in the bull’s-eye.

Top Gen captivates an audience
Top Gen captivates an audience
Easy to Start, Hard to Stop!
Easy to Start, Hard to Stop!

Top Gen makes it apparent that they may have modeled their graphics after preceding hits, however adding their own unique gameplay mechanics gives the game an attractive twist that invites potential players to try and try again! The longer your finger is holding the block correlates to how far the block is launched. This dynamic creates an opportunity for the player to get a feel for the physics of this game’s “universe”.

The Wrap-up

Although very linear and seemingly lacking depth (which is one of the few complaints one can have) can hinder the experience at times, it is also Block Hopp’s strength, as it adds to the highly addictive aspects of the project. Ultimately, the way Block Hopp blends in to the “simple games” genre is accurate enough to resonate with the mobile crowd, however it has enough features and good mechanics to differentiate it from previous installments of a similar kind. A very solid title with a lot of potential, Block Hopp is more than adequate when taken at face value and may do some big things down the road.

Down the Road...
Down the Road…

Why Indies Do It Wrong

No Audience, No Downloads

So you have a game, and it is perfect. Bugs have been eradicated, user interface is inviting, and graphics are complementary to the game. Now would be a good time for promotion, right? If you think the answer is yes, then you may be a victim of bad game marketing. If you are lost, please allow me to elaborate.

…why is it that developers gamble their project’s entire visibility, and ultimately their chance of success, on a minuscule stint in time?

By natural occurrence in the mobile game market, unless by some odd anomaly, the public’s peak of interest in your game is at the release. Most in-depth metrics (not to mention common sense) point to this revelation as accurate and a truth throughout the industry. So if this is the case, why is it that developers gamble their project’s entire visibility, and ultimately their chance of success, on a minuscule stint in time? A handful of reviews (if you’re lucky) is not a reliable source of publicity, especially if you’re game isn’t the next installment of Zelda. It is not possible to generate sustainable traffic with releasing just one or two installments of press regarding your game. On the contrary, it is also not reliable marketing to create hype at the inception of your project, and then spring a surprise release to few awaiting fans (if there are any at all).

The fact is that more media outlets and social accounts across the globe need content at a faster rate than ever.

All Aboard the Hype Train

After analyzing the roadblocks guarding the popularity of your game, there is only one sustainable way to garner attention. With work and consistency, carefully constructing a fan base and media presence from the start of your game’s creation is the best way to promote. Yes, that’s right. The common misconception about promotion is that you must have a polished, materialized project to show off to a community. In commerce today and now specifically in the game industry, this is a bold-faced fallacy. The fact is that more media outlets and social accounts across the globe need content at a faster rate than ever. So sharing primitive screenshots and icons will begin to build a base on which your game can stand on. Furthermore, once the public’s interest is piqued, it is more than possible to continue to feed information about the product along the development process, and not after it. This is possible without a colossal budget. This is possible without a horde of in-house analysts scrutinizing data for twenty-four hours a day.

Never be afraid to share ideas before they come to fruition, because by that time, it is already too late.

It comes down to a consistent presence throughout creation leading up to the drop. Generally, this creates a brand and a market for your game that will make the launch exponentially less painful and unfulfilling. Never be afraid to share ideas before they come to fruition, because by that time, it is already too late.

Wasteland Cowboy Building Hype

As the Social Media era takes full effect, games and ideas of all variants are able to be noticed at an astronomical rate like never before in recorded history. A game that takes full advantage of this period in society and technological advancements is none other than Wasteland Cowboy, a soon-to-come 2-dimensional platformer. At first glance, a concept

Amazing Concept Art for the Cowboy
Amazing Concept Art for the Cowboy

such as this may seem underwhelming with only snippets of gameplay and no release date. However, the apparent lack of detail is advantageous in complementing the mystique surrounding the upcoming title. Screenshots on the game’s Instagram are intriguing and have a great sense of knowing how to draw potential players in.

The lone Renegade of the wasteland
The lone Renegade of the wasteland

With over 8,000 followers on Instagram and (quite obviously) a growing internet presence, Wasteland Cowboy is certainly on our radar and should be a big mobile title to watch down the line.

Simply Fun